Thursday, November 3, 2011
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ABDULMALICK
MATHS REF TABLES
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| ( English | EspaƱol )---- select language |
| Units & Measurement Conversion
| Polygon Properties NEW! | |
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| Used with permission from Dave's Math Tables Formula Derivations - (High School +) Derivations of area, perimeter, volume and more for 2 and 3 dimensional figures. (Math Forum) | ||
ABDULMALICK
FUN WITH 1 2 3
37 x 6 .= 222
37 x 9 .= 333
37 x 12 .= 444
37 x 15 .= 555
37 x 18 .= 666
37 x 21 .= 777
37 x 24 .= 888
37 x 27 .= 999
15873 x 7 .= 111111
15873 x 14 .= 222222
15873 x 21 .= 333333
15873 x 28 .= 444444
15873 x 35 .= 555555
15873 x 42 .= 666666
15873 x 49 .= 777777
15873 x 56 .= 888888
15873 x 63 .= 999999
--
A.M.Abdul Malick
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Wednesday, September 1, 2010
Maths Game 18
Make use of any 3 different maths operators to generate the number 18.
Rule of the game: The last maths operator has to be the first for the next person to continue, and no numbers in the operation are to be the same.
Start: 18 ==> 40 / 2 - 5 + 3 ==> .......
Happy thinking
Saturday, August 28, 2010
Maths Game - "Reversity"
You will find it wonderful and importantly, it is free and requires only a piece of paper and a pencil to go with it.
This activity is not new. I have seen many with deviation.
Here I will share with you the concept.
CONCEPT: The target ( a list of number from 1 to 10, or similar list) is to be produced using a set of pre-defined numbers, or a certain number only. Any mathematical operation can be utilised to achieve the target.
Example:
To produce a list of number from 0 to 10 using ALL the numbers 1, 2, 3 and 4, with any of the mathematics operators, + , -, /, x, ) ( and exponential.
Here it goes...
0 = 4 - 3 - ( 2 - 1 )
1 = (4 - 2 )/ (3 - 1 )
2 = (4 + 21) / 3
3 = 41 + 2 -3
4 = 4 x 2 - 3 - 1
5 = 4 x 2 - 31
6 = 4 + 2 / 13
7 = 4 + 3 / 12
8 = 4 x 2 / 13
9 = 4 x 2 + 13
10 = 4 x 2 + 3 - 1
This is a simple maths game, but it involves the application of the basic principle of mathematics to achieve the targeted number for a given set of constraints.
"Reversity" - a reversal of the mathematical procedure.
Another tougher Reversity game is to have only the number 4 used.
Any deviation can be created to generate different levels of difficulties. Explore it!
Keep your mind in reverse gear ....... ! s r e e h C (reversed)
http://mathsisinteresting.
3 squire Total = 15
| 8 | 1 | 6 | |||
| 3 | 5 | 7 | |||
| 4 | 9 | 2 | |||
| 3 | 5 | 6 | |||
| 1/5 | 2/5 | 3/0 | 5 | ||
| 0/9 | 1/5 | 1/8 | 3 | ||
| 0/6 | 1/0 | 1/2 | 2 | ||
Wednesday, November 19, 2008
Multiplying by a power of 2
To multiply a number by 2, 4, 8, 16, 32, or some other power of 2 just keep doubling
the product as many times as necessary. If you want to multiply by 16 then double the
number 4 times since 16 = 2×2x2×2.
15×16: 15×2 = 30. 30×2 = 60. 60×2 = 120. 120×2 = 240.23×8: 23×2 = 46. 46×2 = 92.
92×2 = 184.54×8: 54×2 = 108. 108×2 = 216. 216×2 = 432.
Practice these tricks and you’ll get good at solving many different kinds of arithmetic
problems in your head, or at least quickly on paper. Half the fun is identifying which
trick to use. Sometimes more than one trick will apply and you’ll get to choose which
one is easiest for a particular problem.
Multiplication can be a great sport! Enjoy.
Multiplying by doubling and halving
numbers is even. In this case you can divide that number by two and multiply the
other number by 2. You can do this over and over until you get to multiplication this
is easy for you to do.
Let’s say you want to multiply 14 by 16. You can do this:
14×16 = 28×8 = 56×4 = 112×2 = 224.
Another example: 12×15 = 6×30 = 6×3 with a 0 at the end so it’s 180.
48×17 = 24×34 = 12×68 = 6×136 = 3×272 = 816. (Being able to calculate that 3×27 =
81 in your head is very helpful for this problem.)
Squaring other 2-digit numbers
= 25. 8×8 = 64. Write down 2564 to start. Then, multiply the two digits of the
number you’re squaring together, 5×8=40.
Double this product: 40×2=80, then add a 0 to it, getting 800.
Add 800 to 2564 to get 3364.
This is pretty complicated so let’s do more examples.
32×32. The first part of the answer comes from squaring 3 and 2.
3×3=9. 2×2 = 4. Write down 0904. Notice the extra zeros. It’s important that every
square in the partial product have two digits.
Multiply the digits, 2 and 3, together and double the whole thing. 2×3x2 = 12.
Add a zero to get 120. Add 120 to the partial product, 0904, and we get 1024.
56×56. The partial product comes from 5×5 and 6×6. Write down 2536.
5×6x2 = 60. Add a zero to get 600.
56×56 = 2536+600 = 3136.
One more example: 67×67. Write down 3649 as the partial product.
6×7x2 = 42×2 = 84. Add a zero to get 840.
67×67=3649+840 = 4489.
Multiplying together 2-digit numbers where the first digits are the same and the last digits sum to 10
Let’s say you want to multiply 42 by 48. You notice that the first digit is 4 in both
cases. You also notice that the other digits, 2 and 8, sum to 10. You can then use this
trick: multiply the first digit by one more than itself to get the first part of the answer
and multiply the last digits together to get the second (right) part of the answer.
An illustration is in order:
To calculate 42×48: Multiply 4 by 4+1. So, 4×5 = 20. Write down 20.
Multiply together the last digits: 2×8 = 16. Write down 16.
The product of 42 and 48 is thus 2016.
Notice that for this particular example you could also have noticed that 42 and 48
differ by 6 and have applied technique number 4.
Another example: 64×66. 6×7 = 42. 4×6 = 24. The product is 4224.
A final example: 86×84. 8×9 = 72. 6×4 = 24. The product is 7224
Squaring 2-digit numbers that end in 5
If a number ends in 5 then its square always ends in 25. To get the rest of the product
take the left digit and multiply it by one more than itself.
35×35 ends in 25. We get the rest of the product by multiplying 3 by one more than 3.
So, 3×4 = 12 and that’s the rest of the product. Thus, 35×35 = 1225.
To calculate 65×65, notice that 6×7 = 42 and write down 4225 as the answer.
85×85: Calculate 8×9 = 72 and write down 7225.
Multiplying together two numbers that differ by a small even number
This trick only works if you’ve memorized or can quickly calculate the squares of
numbers. If you’re able to memorize some squares and use the tricks described later
for some kinds of numbers you’ll be able to quickly multiply together many pairs of
numbers that differ by 2, or 4, or 6.
Let’s say you want to calculate 12×14.
When two numbers differ by two their product is always the square of the number in
between them minus 1.
12×14 = (13×13)-1 = 168.
16×18 = (17×17)-1 = 288.
99×101 = (100×100)-1 = 10000-1 = 9999
If two numbers differ by 4 then their product is the square of the number in the
middle (the average of the two numbers) minus 4.
11×15 = (13×13)-4 = 169-4 = 165.
13×17 = (15×15)-4 = 225-4 = 221.
If the two numbers differ by 6 then their product is the square of their average minus
9.
12×18 = (15×15)-9 = 216.
17×23 = (20×20)-9 = 391.
Multiplying by 5, 25, or 125
10 just add a 0 to the end of the number.
12×5 = (12×10)/2 = 120/2 = 60.
Another example: 64×5 = 640/2 = 320.
And, 4286×5 = 42860/2 = 21430.
To multiply by 25 you multiply by 100 (just add two 0’s to the end of the number)
then divide by 4, since 100 = 25×4. Note: to divide by 4 your can just divide by 2
twice, since 2×2 = 4.
64×25 = 6400/4 = 3200/2 = 1600.
58×25 = 5800/4 = 2900/2 = 1450.
To multiply by 125, you multipy by 1000 then divide by 8 since 8×125 = 1000. Notice
that 8 = 2×2x2. So, to divide by 1000 add three 0’s to the number and divide by 2
three times.
32×125 = 32000/8 = 16000/4 = 8000/2 = 4000.
48×125 = 48000/8 = 24000/4 = 12000/2 = 6000.
Multiplying by 11
To multiply a number by 11 you add pairs of numbers next to each other, except for
the numbers on the edges.
Let me illustrate:
To multiply 436 by 11 go from right to left.
First write down the 6 then add 6 to its neighbor on the left, 3, to get 9.
Write down 9 to the left of 6.
Then add 4 to 3 to get 7. Write down 7.
Then, write down the leftmost digit, 4.
So, 436×11 = is 4796.
Let’s do another example: 3254×11.
The answer comes from these sums and edge numbers: (3)(3+2)(2+5)(5+4)(4) =
35794.
One more example, this one involving carrying: 4657×11.
Write down the sums and edge numbers: (4)(4+6)(6+5)(5+7)(7).
Going from right to left we write down 7.
Then we notice that 5+7=12.
So we write down 2 and carry the 1.
6+5 = 11, plus the 1 we carried = 12.
So, we write down the 2 and carry the 1.
4+6 = 10, plus the 1 we carried = 11.
So, we write down the 1 and carry the 1.
To the leftmost digit, 4, we add the 1 we carried.
So, 4657×11 = 51227 .
Multiplying by 9, or 99, or 999
So, 9×9 is just 9x(10-1) which is 9×10-9 which is 90-9 or 81.
Let’s try a harder example: 46×9 = 46×10-46 = 460-46 = 414.
One more example: 68×9 = 680-68 = 612.
To multiply by 99, you multiply by 100-1.
So, 46×99 = 46x(100-1) = 4600-46 = 4554.
Multiplying by 999 is similar to multiplying by 9 and by 99.
38×999 = 38x(1000-1) = 38000-38 = 37962.